Tournament

Rules


10th ANNUAL SUBARU AAA REGINA SPRING HOCKEY CLASSIC

May 24-26 2019 and May 31 -June 2, 2019

1. COMPOSITION OF TEAMS:  Each team may register 20 players, 18
Skaters plus two goaltenders may dress for each game. Players not
dressed for a game are not allowed on the bench.  A minimum of 11
players, including 1 goaltender, are required at the start of a game.
Each team will be allowed a Captain and 3 Alternates.  Anybody who is
on the bench (Coaches/Manager/Trainers) must be listed
on the game sheet.
      
2. TEAM ROSTERS: Each team must submit a team list of players
eligible to play in the Subaru AAA Regina Spring Hockey Classic by
May 1, 2018. Birth certificates for all players must be carried with the
team and is available for inspection upon request.  Emergency
changes only will be allowed if approved by the tournament
committee.  In extreme situations, a team may submit missing
documentation IN PERSON to the Tournament Chairman. Please hand
in proof of insurance prior to the first scheduled game. The roster as
submitted on each team's first tournament game sheet will be
considered final and those players listed on the first game sheet of the
tournament will be the only players allowed to compete for the duration
of the tournament.  Players date of birth must fall within the level of the

tournament they are registered or, or be playing up a level (a 2005
birth year player playing in a 2004 division, etc.)Players can be on
multiple rosters if playing in different age levels.  Players playing in
lower levels may be affiliated with a team playing in a higher level in
the same division at the tournament’s discretion.  In all circumstances,
the lower division’s team games will take precedence.  Players can be
on multiple rosters if playing in different age levels    
      
3. DRESSING ROOMS:  Dressing room assignments will be posted
each day on the Main board in each arena. Each team must be in their
respective rooms at least 30 minutes prior to the posted start of their
game. A key to the dressing room must be obtained from the arena
office prior to each game. Any damage to the room will be charged to
that team (if you see any damage when you first enter your
room please contact the arena attendant or tournament office
immediately). The tournament committee would appreciate if all
dressing rooms were clean and free of debris. The Subaru AAA Regina
Spring Hockey Classic is not responsible for lost, damaged or stolen
property.
      
4. HOME & VISITING TEAMS: The first team listed is the HOME team
and will be identified on each schedule.  ALL TEAMS MUST
ARRANGE TO HAVE A SET OF BOTH LIGHT AND DARK JERSEYS.
The home team will wear light colored jerseys.
        
5. COMPLETING THE GAME SHEET:  Starting line-ups will not have
to be identified, however the captain and up to three assistants must
be listed on the game sheet. The visiting team must have their game
sheet completed first, 30 minutes prior to the posted start time of the
game. The home team must have their game sheet completed 20
minutes prior to game time.
        
6. GAME STARTS: The intent is to start all games at the posted time.
In the event that adjustments are required, they will be posted at the
Tournament office. Teams must be prepared to play 15 minutes prior
to the scheduled start time. Both teams must agree to start early if
situation arises.
        

7. ON ICE OFFICIALS:  All referees and linesmen are approved and
are under the direction of a Referee in Chief. The two-man system will
generally be used, but the tournament may provide three officials for
some games.
        
8. PRE-GAME WARM-UP:  Teams will be allowed a three (3) minute
warm-up at the beginning of the game. Teams must be ready to begin
the game is soon as the referee blows the whistle.
        
9. ORDER OF LEAVING THE ICE: The referee shall determine which
team leaves the ice surface first. Any team leaving prior to the referee
saying may be levied a penalty.
        
10. ICE FLOODS: Ice floods will occur after every two periods of play,
which will commence with the next game of the day. Teams will be
given a 10-minute break while the flooding is done. When there is no
flooding between periods, each team
will be given a 1-minute break. For games that are starting with no
flood, teams should be ready to begin their warm-up immediately
following the preceding game.
        
11. MANDATORY EOUIPMENT:  Helmets and full-face protectors are
mandatory for all players. All Canadian-based teams must wear throat
protectors. Players not conforming to these standards will not be
allowed to play until the required equipment is in place. If a player,
except a goaltender, loses his/her helmet during the play, that player
must immediately stop and pick up his/her helmet and put it on, or
leave the ice surface. All helmet straps must be reconnected prior to
re-entering the game. If a goaltender loses his/her facemask play will
be stopped immediately.

12. ALTERNATE GOALTENDER:  ALL alternate goaltenders ARE
REQUIRED to wear protection while the game is in progress. The
alternate goalie must be prepared to play at all times. An injured
goaltender must be replaced within two (2) minutes (unless seriously
injured).
        
13. GAME LENGTHS/MERCY RULE: All games in the tournament are

20-minute stop-time periods. Should a team have a lead of 7 goals or
more at the start of 2nd period, Should a team have a lead of 5 goals
or more at the start of the 3rd period, running time shall apply. Should
this lead revert back to 6 or 4 goals or less, stop time will resume.  This
mercy rule will apply to ALL games of the tournament.
        
14. PENALTIES: The clock will not be stopped during straight time (i.e.
when the mercy rule is in effect) while the referee deals with any
penalties.
        (a). Penalties during Stop-Time: Minor: Two (2) minutes - Major:
Five (5) minutes - Misconduct: Ten(10) minutes.
        (b). Penalties during Mercy Rule: Minor: Three (3) minutes from
the drop of the puck - Major: Seven (7) minutes from the drop of the
puck - Misconduct: Fifteen (15) minutes from the drop of the puck.
Time Keeper will use their digression.
        
15. ROUND ROBIN: There will be no overtime in the Round Robin
games. Points will be awarded as follows: Two (2) for a win, One (1)
for a tie none (0) for a loss.
16. PLAYOFFS: The playoff format will be adjusted to reflect the
number of teams in each division. The seeding of teams will be based
on where they ended up after round robin play
        
17. OVERTIME IN PLAYOFFS:  If teams are tied at the end of
regulation time, there will be a two (2) minute break with no ice flood.
Teams will not change ends. After the break five (5) minutes will be put
on the clock and played out at stop time with three (3) skaters and a
goalie on each side. The first team that scores shall be declared the
winner at any point during the overtime. If there is still a tie at the end
of the five (5) minutes there will be a shootout to declare the winner.
The shootout rules are as follows: Each team will pick 3 players. The
visiting team will shoot first and alternates to home team until all 3
players have taken their turn. If a winner is not declared, then each
team will choose one player at a time to shoot until a player scores at
the end of the rotation. ONLY PLAYERS THAT HAVE NOT
PREVIOUSLY SELECTED WILL BE ALLOWED TO SHOOT. YOU
MUST GO THROUGH THE ENTIRE TEAM BEFORE REUSING ANY
PLAYERS (except goaltenders). This will continue until a winner is

declared. If there is a penalty during the three (3) skaters overtime the
non-offending team will add a player to get the one (1) skater
advantage. If no goal is scored the penalized player will enter play and
the teams will continue four (4) skaters per side until the next   whistle,
at this time the teams will revert to three (3) skaters per side. If there is
a penalty near the end of the three (3) skaters per team overtime the
offending player will not be allowed to shoot in the shootout.
        
18. TIE BREAKER: Total points shall determine team standings as set
out in Rule 15.  To determine team’s standings in the event of a tie, the
following criteria shall be used.
a) Two Teams Tied
i) Best win record in games played between tied teams.
ii) If still tied, the team with the best win record.
iii) If the two teams are still tied after i) and ii) have been applied, then
the team with the best goal average gains the higher position. The goal
average of a team is to be determined in the following manner: Total
number of goals for divided by the total number of goals for and
against. NOTE: All games are included. NOTE: A maximum of seven
(7) goal difference per game will be used in the calculation of the game
ratio. This will be calculated from the actual “goals for” of the losing
team in the particular game.
Total goals for                                            10        = 10             =.714
Total goals for + Total Goals Against10+4       14
iv) If the two teams are still tied after i), ii) and iii) have been applied,
the team with the least number of minutes in penalties throughout all
games, gains the higher position.
v) If the two teams are still tied after i), ii), iii) and iv) If the two teams
are still tied after i), ii), iii), iv) and v) have been applied, a single coin
toss will determine which team gains the higher position.
b) Three or More Teams Tied
NOTE: The three-team tiebreaker is used to determine the seeding of
the 1st, 2nd, 3rd seed of the tied teams. If any step in the tiebreaker
only seeds one team, that team assumes that position. The Three-
team tiebreaker will continue to determine the seeding of the two
remaining teams. At no time will teams using this formula go back to
the two-team tiebreaker.
If three teams or more are tied, the point record established in the

games among the tied teams only will be used as the first tie breaking
formula in deciding which team(s) shall advance.
i)The team with the most wins (among tied teams) would gain the
highest position.
ii) If teams are still tied after I) has been applied then the team with the
best goal average gains the highest position.
NOTE: All games are included.
NOTE: A maximum of seven (7) goal difference per game will be used
in the calculation of the game ratio. This will be calculated from the
actual “goals for” of the losing team in the particular game.
Example:
Total goals for                                            10        = 10             =.714
Total goals for + Total Goals Against10+4       14
NOTE: The highest percentage gains the highest position(s)
The exercise of ii) establishes the team or teams with the highest
position(s) by percentage. These team(s) will advance. If there are still
teams tied, they go to the next step.
They do not go back to the “Two Team Tiebreaker”.
 Example:
(a) Team A - .714 = 1 seed – Advances
Team B - .500 = 3 seed – Does Not Advance
Team C - .650 = Advances
(b) Team A - .714 = 1 seed
Team B - .500 = Still Tied with Team C – go to next step iii)
Team C - .500 = Still Tied with Team B – got to next step iii)
(c) Team A - .650 = Still tied with Team B – go to next step iii)
Team B - .650 = Still tied with Team A – go to next step iii)
 Team C - .500 = Does not advance.
iii) If teams are still tied after i) and ii), the team with the fewest goals
against (all games played) will gain the highest position.
Iv) If teams are still tied after i), ii), iii), the team with the most goals for
(all games played) will gain the highest position.
v) If teams are still tied after i), ii), iii) and iv), have been applied, the
team to qualify would be the team that received the least number of
minutes in penalties throughout all games played.
vi) If teams are still tied after i), ii), iii), iv) and v) have been applied, a
coin toss shall determine the winner. In a 3 team coin toss, the odd
team gains the highest position.

19. ICING: Regular icing rules will apply; the no touch rule will be in
effect.
        
20. RED LINE: There will be NO red line or centerline for offside
passes.
        
21. FACE OFFS: The 15 second hurry up face offs will be applied at
the referee’s discretion. Regular line changes will be in effect.
       
22. BODY CHECKING: There will be NO body checking allowed in the
2006, 2007, 2008, 2009, 2010 divisions.
        
23. SLAP SHOTS: Will be allowed in all levels.
        
24. STICK MEASUREMENTS:  Absolutely no stick measurements at
any time.
        
25. TIME OUTS: Each team will be allowed a 30 second time out per
game. Should an injury occur during straight time, i.e. when the Mercy
Rule is in effect, the clock will stop only at the direction of the referee
and timekeeper. In the opinion of the referee if the injury to the player
is mild in nature, the clock will continue to run.  If the injury is more
serious and medical aid is required, the referee will have the clock
stopped until the injury to the player has been dealt with. If, in the
opinion of the referee, a team should deliberately abuse this rule, the
clock will continue to run regardless of the situation.
        
26. COINCIDENTAL PENALTIES:  If coincidental penalties are called,
NEITHER team will skate short-handed.
       
27. CHECKING FROM BEHIND:  A player may receive either 2 or 5-
minute penalty at the discretion of the referee. If a 2-minute penalty is
assessed, the player will receive additional 10 min misconduct. If a
player is assessed a 5 minute penalty, the player will receive a game
misconduct. Upon completion of the game the Tournament Committee
will decide if further action is required.
       
28. MATCH PENALTY/GROSS MISCONDUCT:  Any player assessed

a match penalty (A deliberate attempt to injure by spearing, butt-
ending, slashing, cross-checking, etc.), or a gross misconduct will be
subject to the tournament committee ruling before the next scheduled
game.
        
29. PROTESTS: Will only be allowed when the eligibility of player is in
question under the following circumstances. (a). If the athlete plays in
an age division where he/she is too old. This rule applies to all the
teams entered in the tournament. The committee will deal with all
protests within three (3) hours of filing the appeal. Teams found in
violation of these rules will result in the athlete being disqualified from
the rest of the tournament. The team in violation will have all their
games that resulted in a win or tie reduced to a loss of 1-0 and all their
points in the standings will be reduced to 0. Team affected who lost or
tied against the team in violation will receive an official score of 1-0 and
receive 2 points. Under no circumstances will protests be allowed after
the round robin portion of the tournament is over. All other protests will
not be allowed. The tournament committee reserves the right to adjust
the playing time of any and all games. All teams affected will be
advised of the time adjustments. The tournament committee has the
right to suspend play in any game.
        
30. PROTOCOL: No family member/parents and players are allowed to
approach tournament officials with questions or comments. All
enquiries must be made through the team manager. Any parents/family
members and fans that become disrespectful during a game will be
removed from the arena. If the officials decide to stop the game in this
case and the identified person refuses to leave the arena, the game
will be defaulted. The team, the individual in question belongs to or
represents will be credited with a 1 - 0 loss.
        
31. TOURNAMENT COMMITTEE: The tournament committee has the
final say in all decision issues.
        
32. TEAM INSURANCE: Each team will have to provide their own team
insurance, the tournament has their own coverage.

33. Tournament Photographer: will be allowed on the player’s benches,
please cooperate.